

You can do so by following either one of our guides, "How To Generate A New Space Engineers World" or "How To Upload A Single Player World To Your Space Engineers Server."įrom there, make sure you log into your TCAdmin user panel with the information we provided you with in your verification email.


To install Mods, the first step is to have a world already set up on your server. Sandbox_config.sbc is the file that controls changes you experience in-game including Administrator rights and Mods. Then, once the world is generated, a new file will be made under WORLD/Saves/World Name/Sandbox_config.sbc. The one which is read by the dedicated server client is in charge of setting the parameters which are used to generate a new save, this file is SpaceEngineers-Dedicated.cfg. Space Engineers uses two configuration files, one for the dedicated server client, and one which is read by the client, which reflects changes on your server.

For each active mod in the list iterate through the list of dependencies pulled from the About.xmlģ. After activating / deactivating or when you close the mod manager you Iterate through the list of active mods by their load order.Ģ. You would need a function that will get a module by it's name.ġ. I wasn't thinking it would be too tricky, I was thinking it could work by:Ġ.
