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Space engineers mods
Space engineers mods









space engineers mods

You can do so by following either one of our guides, "How To Generate A New Space Engineers World" or "How To Upload A Single Player World To Your Space Engineers Server."įrom there, make sure you log into your TCAdmin user panel with the information we provided you with in your verification email.

space engineers mods space engineers mods

To install Mods, the first step is to have a world already set up on your server. Sandbox_config.sbc is the file that controls changes you experience in-game including Administrator rights and Mods. Then, once the world is generated, a new file will be made under WORLD/Saves/World Name/Sandbox_config.sbc. The one which is read by the dedicated server client is in charge of setting the parameters which are used to generate a new save, this file is SpaceEngineers-Dedicated.cfg. Space Engineers uses two configuration files, one for the dedicated server client, and one which is read by the client, which reflects changes on your server.

  • How To Upload A Single Player World To Your Space Engineers Server (Coming Soon).
  • How To Generate A New Space Engineers World.
  • I have made some assumptions on how the load order is working and havnt looked deeply into the code, but I wouldn't think it would be too difficult to implement. Of course al this depends on the mod authors keeping the tags upto date. The warnings could be done as some kind of red explanation icon next to each mod with a problem with the message as a tooltip or click on it for a message box.
  • You find it but it is not active, warn that you have not activated a dependency.
  • You find it and the load order is after(higher number) than the mod you are searching from, warn to move it up the load order.
  • You find it and the load order is before(lower number) than the mod you are searching from, everything is fine don't do anything.
  • You cant find it at all, warn that the mod has a dependency that you don't have.
  • For each dependency you try and find the mod in the list of mods (by name), this could have a few results:

    space engineers mods

    For each active mod in the list iterate through the list of dependencies pulled from the About.xmlģ. After activating / deactivating or when you close the mod manager you Iterate through the list of active mods by their load order.Ģ. You would need a function that will get a module by it's name.ġ. I wasn't thinking it would be too tricky, I was thinking it could work by:Ġ.











    Space engineers mods